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A stone bust
Move your mouse or finger: the eyes turn to you first and the head follows them. Leave it alone and it looks slowly around.
How this was made
The model was lifted from a photograph by an AI tool called Meshy. The file held 110,000 points and 220,000 triangles and nothing else at all: no texture, no skeleton, no expressions. That is why it is lit here like a sculpture and not like a photograph.
What the AI got wrong
- There were no eyes. Instead of an eyeball, the eye was carved into the skin, the iris engraved as a shallow disc, and the two of them looked in different directions.
- The surface was noisy: 3,270 points stood off their neighbours, and shards of polygon floated along the hairline.
- The back was invented. Given one photograph from the front, the AI guesses the rest; here it came out bald and lumpy. We left it, because conjuring hair that was never there would be making things up.
What we did
- We cut the carved surface out of each socket and put a real ball there: sclera, iris and pupil. Each eye turns about its own centre, so it really turns in its socket.
- We smoothed selectively: a point was pulled in only in proportion to how far it stood out. The strands of hair stayed; the shards went.
- For the web we took 226,000 triangles down to 70,000 and compressed the file: 320 KB instead of 5.4 MB. Side by side you cannot tell them apart.
Model: the site owner's own work (Meshy). Repair and stage: tuncsystem.com. The 3D drawing happens in your browser with three.js; nothing is sent to a server.